Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Sunday, 25 January 2015

Humen!

So, last year has gone, this year begun. I'm in Kotka, land is white with snow and everything seems ordinary. Unbelievably dull and uncreative environment for such a free spirit as me, don't you agree? Well, for starters, I don't. Last spring I tried to enhance the creativity of this dull-sounding environment by barricading myself in this flat. Results I've hopefully talked long enough already here. Last autumn I tried similar thing by participating in the startup-things. That worked out a bit better. I didn't produce anything concrete in them, but now I understand how my thinking has been flawed. I might be committing one of the deathly sins, but I think I'm scrapping the Lomaproosa, the original unreleased tale of my world of Kanariffa, to be just a (too) long-lived design document. Currently I have a prequel to that tale under development, in english this time, and once I have solid foundations, I'll rewrite the Lomaproosa in english too. It needs a rewrite, not only because of my arguably stupid dream of worldwide audience, but there is the whole middle-section I'd like to burn in eternal fires of oblivion.

Let's return to this world. Barricading myself in with the computer is supposed to be more creative than trying to be a bloody extrovert, isn't it? I mean, last spring I came up with the instant messenger-thingy, whereas last autumn I didn't create anything, as I just said. If we value our actions only by concrete creations, then yes, last spring was infinitely better, but if we value also well-being and have some long term vision, autumn was better. It pains me to say this, for I know what a PITA people can be, but creativity is not something that is found within oneself. Or at least not within me. I actually do require people to be able to think at all. There would be no Kanariffa without me and a few friends abusing caffeine in the middle of the long summer nights. There could be MERPG if I interacted with any designers face-to-face in my daily life (thanks KyAMK for keeping them in the north and us in the south!). Fortunately though I don't, for if such a thing existed, its biggest asset, the story, would be a disappointment.

But past is past, and I must face this newish year bold. Shall I also perish with it boldly? That remains to be seen.

I don't remember if I have announced this here yet. I'm in our local student association's board. I don't have (at least yet) any real responsibility, so pedagogically I'm just trying to infer how these organization thingies are ran. There's also some space to influence things, and I see a WTF in a need of fixing, I wont hesitate to do so. But the best thing I enjoy there? The general feeling of insanity. Days are long, but people seem to enjoy each other. This is nice, for this kind of environment boosts creativity. The organization has existed for thirty years, so there's some culture I need to get familiar with. So, more things to inspire from.

I'm interested if it's only the company of diverse people that has creative results in things I do, or being out of the comfort zone in general. I'm very close to applyin as a tutor. This sounds like the complete opposite of what I like doing, what with a billion familiar and unfamiliar people to interact with, and no absolute, correct answer to solve the whatever problem tutors are trying to solve.

There are serious human-related thingies (not neccessarily problems) that I'm looking forward to pondering on. Now, with clock 1:30am and alarm set up at 8am, I fare thee good night and merry last day of GGJ tomorrow.

Tuesday, 24 June 2014

Home is where the book is

I love to travel, that I do. One might not believe it, for after a few hours of anything with less personal space than a train-car, I tend to get an urgent need to rise up with my cracking joints, but I do love it all the same. Especially on the summer, for what would be better way to spend summer than to take an overnight-train to the ass-end of north and spend a day/weekend up there being creative? Well, travelling the 6km it takes to get to Tässi's place near the Siikajärvi lake and being creative there, of course.

I am fascinated by new places, which I think is one of the reasons I love reading and writing fiction so much. I am disgusted by the everyday life so badly I'm practically a living cliché. I loathe the repetitiveness of waking up at 6am and spending a few hours commuting for five days a week. Once summer is gone, which also requires its own sulking, I loathe waking up to the sound of the alarm (although I don't complain of the more humane time it's usually set in the winter, 8am UTC+2, instead of 6am UTC+3 it is currently set) , pedalling through the hail, sleet, tears and blood to the school, wasting a day there and pedalling back to the empty fridge and full project-directory.

So, I like escaping the (not horrible but) dull everyday life to the worlds of Roland & Rajol. And what would be better environment to practice this art of escapism than aeroplane/train-car/the front seat of a car? I have found none. Unfortunately however one has to eat, and no one will pay that one dude to travel writing and reading fiction. Not unless you've built yourself an image of being the next Stephen King, but at least I wouldn't want such. I wish to develop my own style, albeit it tends to look like whatever I'm currently reading.

However, if everyday life is dull and escapism doesn't pay, what is a man to do?

I've spoken of setting up a one-to-three man shop (for various definitions of manhood), developing a story-based game and trying to earn some money of it, but since the only one I have yet achieved to have any interest in the story is the Tässi, and neither of us has any idea of how to monetize things, it has become a sort of eternity-project. Another way of achieving undullness in life I've thought of is commuting with bus for this summer carrying the mac of mine with me, writing 100 to 1000 words of prose a day, and self-publishing the story after a few editing iterations in the leanpub.com. Is anyone of my finnish readers (all one of you :P) up for proof-reading a story derived from Assassin's Creed? And this question is directed at everyone but Tässi and my godmother, for you two will receive a copy wanted you or not :)

Retreating back to the problem of dullness, can I find a solution to it by thinking of the reasons I find the everyday life such?

Well, I obviously don't like being woken up nor having to go to sleep once the creative juices are flowing. I dislike the finnish weather, unless it's as it was in the summer of '13. I dislike cities, and I'd dislike having a 1,5h commute (of which barely 45 min is suitable for writing with the laptop) were I not an obsessive fiction writer capable of taking advantage of these day's most productive minutes. I dislike using software that tries to be smarter than me (in other words, most of the .net devtools, windows in general and all the wysiwyg office BS) and usually fails. I dislike people, who introduce themselves as experts in areas I'm interested in and immediately proceed to invalidating their claim of experthood.

A year ago I held a hope of moving to Kotka would solve the problem of ever-increasing feeling of boredom inside me. No such luck. After spending the then-previous year getting kicked by the Winforms designer to different parts of my body, the very last thing I'll need is a professor telling me how the Visual Studio's forms designer is the best thing since the sliced bread, and I should "learn to program object-orientedly". A common disagreement among the younger of us wannabe-FPeers, I guess. After that I found a few more profs I had disagreements with, and my attitude problems reached their local peak in the spring, when I began asking myself: "what else could I do if not programming?".

That was bad; so bad I had to wonder in the meta-level how things could've gone so bad. In this digital world of ours programming is one of the best professions to be in, for instead of being sent to unemployment, programmers are usually the ones sending people there. When you are programming, you don't have to deal with people 8am-4pm, but instead get to play with... well, calling them toys would undermine my point, because you usually don't do serious work with toys, but then doing serious work with Clojure is so painless it's almost as if playing mere games. And you get to play this game whenever you feel like doing it: in an ideal environment you could run you REPL wherever you want and conncet to it from another side of the globe.

I guess I didn't get in to the Aalto university I applied to in the peak of this all, and I dare not open the results website (for the results will arrive in post in a few weeks) and check them, so I am quite sure I'm returning to the beautiful city of Kotka this fall. I guess this is for the best, because going to Aalto would have meant moving nearer to Helsinki, which would surely have driven me insane. I'll keep going to the school, because the society doesn't view dropouts without 8am-4pm job in a good light (and the engineer's degree isn't bad at all to have), and try to finish the prose of mine and actually learn to program the unity engine. I might need to make real acquaintances in the Kouvola to get real graphics to this story-driven-über-RPG of mine, but the static models made by myself would be enough when presenting the prototype to the potential designers.

Oh yes, haven't I mention? Currently I'm planning on utilizing the MERPG-manuscript in a 3-dimensional unity-project. Scripting it will probably be an experiment in pain, but at one could try to write its scripts on JS. And aside the foolish script-environments and complex (although probably necessarily such) GUI, that engine isn't actually so bad ("seriously? :O")

The 2D-Clojure-engine hasn't seen the light of the day since the christmas, and likely won't at least until the next. I've thought about it at lot, and will return to it at some moment, because the lispy core makes its development, to quote myself, as if playing mere games. That core will also make the engine/game a lot more flexible and longer-living, assuming I'll actually finish with it anytime soon, than most of the 2D-games done with unity.

To summarize: the future holds prose, interesting game projects, a lot of mental effort to keep the school from killing this interest, and lot of wondering and wandering for me. Anyone interested of tagging along? Everything (maybe excluding the writing-process of the prose, as the writing is THE loneliest profession) I enumerated would be more pleasent had I not to face them alone </lolangst>. I will probably push the unity-thingy to the github once I've began developing it, and I am ready to distribute the manuscript quite freely (and probably am currently distributing at http://merpg.webs.com, I can't be arsed to open it in the safari and check).